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Insights: mrdoob/three.js
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1 Release published by 1 person
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r180
published
Sep 3, 2025
32 Pull requests merged by 16 people
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TSL: Add member type support for layout function parameter
#31838 merged
Sep 7, 2025 -
Update dennis.video URL
#31837 merged
Sep 6, 2025 -
XRManager: Reset XRWebGLBinding on session end
#31835 merged
Sep 6, 2025 -
Docs: translation LineSegmentsGeometry in zh
#31828 merged
Sep 6, 2025 -
WebGLRenderer: Fix WebXR Depth Sensing.
#31831 merged
Sep 5, 2025 -
Examples: Clean up of FastHDR example
#31829 merged
Sep 5, 2025 -
Examples: Clean up
#31830 merged
Sep 5, 2025 -
ProgressiveLightMap: Make normals mandatory.
#31825 merged
Sep 4, 2025 -
Examples: Clean up.
#31824 merged
Sep 4, 2025 -
Docs: translation LineSegments2 in zh
#31817 merged
Sep 4, 2025 -
Examples: rename meshs
#31823 merged
Sep 4, 2025 -
Types: fix inconsistencies
#31819 merged
Sep 4, 2025 -
Types: fix missing resolutionScale
#31822 merged
Sep 4, 2025 -
WebGPURenderer: Fix shadow's
alphaTest
if usedmaterial.map
#31803 merged
Sep 4, 2025 -
InstanceNode: Honor
updateRanges
.#31816 merged
Sep 4, 2025 -
Renderers: Use internal
log
,warn
anderror
functions instead of the system ones#31790 merged
Sep 4, 2025 -
Remove dennis.video/ project, broken URL.
#31813 merged
Sep 3, 2025 -
TSL: Fix coordinate types for
load()
on 3D texture nodes#31775 merged
Sep 3, 2025 -
WebXR: Fix inverted hand models
#31634 merged
Sep 3, 2025 -
TSL: Minor fixes.
#31808 merged
Sep 3, 2025 -
WebGLBackend: Align
copyTextureToTexture
withWebGLRenderer
#31810 merged
Sep 3, 2025 -
Docs: translation LineMaterial in zh
#31806 merged
Sep 3, 2025 -
Examples - Use Instanced Mesh in WebGPU Compute Birds
#31766 merged
Sep 3, 2025 -
Remove setting backgroundBlurryness property
#31811 merged
Sep 3, 2025 -
Add FastHDR environment example page
#31749 merged
Sep 3, 2025 -
Added CSS3D + WebGL example.
#31572 merged
Sep 3, 2025 -
TSL: Export
screenDPR
#31809 merged
Sep 3, 2025 -
TSL: Add bitcast functions and transpiler support
#31781 merged
Sep 2, 2025 -
Types: fix missing properties
#31772 merged
Sep 2, 2025 -
Docs: translation LineGeometry in zh
#31797 merged
Sep 2, 2025 -
Docs: translation Line2 in zh
#31795 merged
Sep 1, 2025 -
Update devDependencies (non-major)
#31794 merged
Aug 31, 2025
6 Pull requests opened by 5 people
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WebGPU: Fix `Renderer` not being garbage collected
#31798 opened
Sep 1, 2025 -
Renderer - Properly Delete ComputeNode Bindings in Dispose
#31832 opened
Sep 5, 2025 -
TSL: Automatic RTT if procedural input are used in `bumpMap()`
#31833 opened
Sep 5, 2025 -
SSGINode: New node for screen-space global illumination.
#31839 opened
Sep 7, 2025 -
Update actions/github-script digest to f28e40c
#31840 opened
Sep 7, 2025 -
Update github/codeql-action digest to f1f6e5f
#31841 opened
Sep 7, 2025
12 Issues closed by 4 people
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Raycaster does not update the layers when using `setFromCamera`.
#31836 closed
Sep 7, 2025 -
XR Session restart fails with WebGPURender
#31821 closed
Sep 6, 2025 -
WebWoker stop the render loop when use transferControlToOffscreen in CanvasTexture
#31826 closed
Sep 5, 2025 -
progressiveLightMap: Missing vertex normals or flatShading causes errors and flatShading not preserved
#31799 closed
Sep 4, 2025 -
WebGPU and Webgl return different pixel array lengths when using readRenderTargetPixelsAsync
#31820 closed
Sep 4, 2025 -
WebGPURenderer: alphaTest not respected for shadow maps (WebGLRenderer OK)
#31802 closed
Sep 4, 2025 -
WebGPURenderer: updateRanges are ignored when using instancing.
#31814 closed
Sep 4, 2025 -
When exiting a WebXR session with multiview enabled. Rendering is black.
#31080 closed
Sep 4, 2025 -
WebGLBackend: `copyTextureToTexture` doesn't copy all layers of 3D render targets
#31807 closed
Sep 3, 2025 -
Transpiler - No Translation of Bitcast Functions
#31735 closed
Sep 3, 2025 -
Offscreen Canvas Support WebGPU
#31801 closed
Sep 2, 2025
6 Issues opened by 5 people
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WebGPU+TSL: Inconsistent backend rendering with Z values in vertex nodes
#31834 opened
Sep 6, 2025 -
TSL - SetLayout Function Being Constructed Multiple Times in WGSL Output
#31827 opened
Sep 5, 2025 -
Support for InstancedMesh inside BundleGroup
#31815 opened
Sep 3, 2025 -
Improve Animation Documentation
#31812 opened
Sep 3, 2025 -
bumpMap node for procedural textures in TSL
#31804 opened
Sep 3, 2025
74 Unresolved conversations
Sometimes conversations happen on old items that aren’t yet closed. Here is a list of all the Issues and Pull Requests with unresolved conversations.
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WebGPURenderer: Introduce `CanvasRenderTarget`
#31730 commented on
Sep 2, 2025 • 3 new comments -
Add support for using BC5 and EAC_RG compressed textures as normal maps.
#31695 commented on
Sep 4, 2025 • 3 new comments -
WebGPURenderer: Removed console warnings about missing attributes.
#31788 commented on
Sep 5, 2025 • 0 new comments -
WebGLRenderer: Tight morph target packing.
#27768 commented on
Sep 3, 2025 • 0 new comments -
WebGPURenderer: multiple canvas support
#27628 commented on
Sep 3, 2025 • 0 new comments -
RFC: WebGPURenderer prototype single uniform buffer update / pass
#27388 commented on
Sep 3, 2025 • 0 new comments -
LineMaterial: Write line segments with capsule depth
#27353 commented on
Sep 3, 2025 • 0 new comments -
Lights: Add shadowLimit property to PointLightShadow and SpotLightShadow
#27345 commented on
Sep 3, 2025 • 0 new comments -
WebGLRenderer: Support stenciling transmission buffer contents.
#26959 commented on
Sep 3, 2025 • 0 new comments -
Apply fog before tonemapping and encoding
#26857 commented on
Sep 3, 2025 • 0 new comments -
(WIP) KTX2Loader: Add support for u8, f16, and f32 array and cube textures
#26642 commented on
Sep 3, 2025 • 0 new comments -
Add support for skinning >4 bones per vertex with a bone weight texture
#26222 commented on
Sep 3, 2025 • 0 new comments -
Apply fog before tonemapping and encoding
#26208 commented on
Sep 3, 2025 • 0 new comments -
Matrix3: removed .scale(), .rotate(), and .translate()
#24733 commented on
Sep 3, 2025 • 0 new comments -
Create Option to Have Spotlights Use Rectangular Projection
#24589 commented on
Sep 3, 2025 • 0 new comments -
FileLoader: Allow HTTP Range requests
#24580 commented on
Sep 3, 2025 • 0 new comments -
Fix line thresold on line raycast.
#24306 commented on
Sep 3, 2025 • 0 new comments -
added pointer events to HTMLMesh
#24259 commented on
Sep 3, 2025 • 0 new comments -
WebGLRenderer: Add .renderShadowMap().
#23585 commented on
Sep 3, 2025 • 0 new comments -
introduce Impostor and example
#22043 commented on
Sep 3, 2025 • 0 new comments -
Fixes #31739: Add consistent culling for mirrored transforms
#31740 commented on
Aug 31, 2025 • 0 new comments -
Examples: Specify color space when loading texture
#31571 commented on
Sep 3, 2025 • 0 new comments -
Examples: Improve WebGPU AO example
#31538 commented on
Sep 3, 2025 • 0 new comments -
Native media Equirect layers creation
#31033 commented on
Sep 6, 2025 • 0 new comments -
Added new DevTools
#30870 commented on
Sep 5, 2025 • 0 new comments -
Docs: Add client-side redirect to new docs.
#30816 commented on
Sep 3, 2025 • 0 new comments -
Editor: Added agent
#30761 commented on
Sep 3, 2025 • 0 new comments -
Examples - Update WebGPU Compute Water
#30440 commented on
Sep 3, 2025 • 0 new comments -
WebGPURenderer: PMREMGenerator - calculate blur weights and parameters once
#29900 commented on
Sep 3, 2025 • 0 new comments -
WebGLRenderer: Allow for copying textures from the canvas, remove copyFramebufferToTexture
#29772 commented on
Sep 3, 2025 • 0 new comments -
InstancedPointsNodeMaterial: Add sizeAttenuation
#29491 commented on
Sep 3, 2025 • 0 new comments -
WebGPURenderer: `recycleBuffer()` - reduce buffer creation overhead.
#29341 commented on
Sep 3, 2025 • 0 new comments -
Replace HDR with UltraHDR
#29143 commented on
Sep 3, 2025 • 0 new comments -
BatchedMesh: add support for points
#29030 commented on
Sep 3, 2025 • 0 new comments -
WebGLRenderer: Proof of concept for copying transmission pass, improving rendering performance
#28423 commented on
Sep 3, 2025 • 0 new comments -
RapierPhysics: Rapier physics example Improvement
#28203 commented on
Sep 3, 2025 • 0 new comments -
TextGeometry changes and support in editor
#27931 commented on
Sep 3, 2025 • 0 new comments -
Object3D: Added rotateAroundWorldAxis()
#21813 commented on
Sep 3, 2025 • 0 new comments -
WebGPURenderer: Concurrency issue.
#29497 commented on
Sep 3, 2025 • 0 new comments -
WebGPURenderer with WebGPU Backend: Clear color is not set correctly
#29337 commented on
Sep 3, 2025 • 0 new comments -
Raycaster.setFromCamera: Position the ray origin at near plane rather than camera origin
#28026 commented on
Sep 3, 2025 • 0 new comments -
Frustum: IntersectsBox function can produce incorrect results
#27756 commented on
Sep 3, 2025 • 0 new comments -
Incorrect normal map with material.side = THREE.DoubleSide + flatShading = true
#26788 commented on
Sep 3, 2025 • 0 new comments -
Scene: Lighting does not work if environment map has dimensions < 64 pixels
#27716 commented on
Sep 3, 2025 • 0 new comments -
USDZLoader: Invalid zip file when parsing usd file
#26171 commented on
Sep 3, 2025 • 0 new comments -
WebGPURenderer: Increase performance
#26673 commented on
Sep 3, 2025 • 0 new comments -
Incorrect normal map with material.side = THREE.BackSide + vertex tangents
#25701 commented on
Sep 3, 2025 • 0 new comments -
HTMLMesh: hover on button elements in VR
#25927 commented on
Sep 3, 2025 • 0 new comments -
Require media licenses
#23089 commented on
Sep 3, 2025 • 0 new comments -
MeshPhysicalMaterial should use the thin surface model when thickness is zero
#23448 commented on
Sep 3, 2025 • 0 new comments -
Animation jump when timeScale changes sign in the first loop when using LoopPingPong mode
#19151 commented on
Sep 3, 2025 • 0 new comments -
Scene: background, fog and shadow.
#17420 commented on
Sep 3, 2025 • 0 new comments -
Light Probe interpolation using Tetrahedral Tesselations
#16228 commented on
Sep 3, 2025 • 0 new comments -
feature request: transform origin (or "pivot point")
#15965 commented on
Sep 3, 2025 • 0 new comments -
BatchedMesh and gl.LINES, gl.POINTS
#29018 commented on
Sep 3, 2025 • 0 new comments -
WebGPU: UV flips Y on WebGL fallback when a texture node is reused
#31750 commented on
Sep 1, 2025 • 0 new comments -
WebGLRenderer: add copyFramebufferToTexture3D()
#21734 commented on
Sep 3, 2025 • 0 new comments -
Editor: Project assets management
#21369 commented on
Sep 3, 2025 • 0 new comments -
Camera: Added fovMode
#19619 commented on
Sep 3, 2025 • 0 new comments -
Group RenderOrder 1: Add RenderGroupItems to WebGLRenderLists
#19526 commented on
Sep 3, 2025 • 0 new comments -
Make layers apply recursively
#19012 commented on
Sep 3, 2025 • 0 new comments -
Suggestion: Default group render order to not overwrite existing group order
#18176 commented on
Sep 3, 2025 • 0 new comments -
Add Shadows for Transparent Objects
#15999 commented on
Sep 3, 2025 • 0 new comments -
WeakMap error on updateTexture
#31747 commented on
Sep 5, 2025 • 0 new comments -
WebXR controllers disappear after interacting with controllers during paused session
#31278 commented on
Sep 4, 2025 • 0 new comments -
TSL: setLayout breaks uniforms in custom Fn
#31325 commented on
Sep 4, 2025 • 0 new comments -
PLYExporter: Respect source types by default and double precision optional support
#31711 commented on
Sep 3, 2025 • 0 new comments -
PLYLoader: Respect source types by default and double precision optional support
#31710 commented on
Sep 3, 2025 • 0 new comments -
PLYExporter: Add support for custom properties
#31709 commented on
Sep 3, 2025 • 0 new comments -
Nodes: `getCacheKey()` can't handle cyclic references.
#31522 commented on
Sep 3, 2025 • 0 new comments -
WebGPURenderer: Images with color-specific metadata produces different results in both backends.
#31132 commented on
Sep 3, 2025 • 0 new comments -
Support for WebGPU Compatibility Mode
#30725 commented on
Sep 3, 2025 • 0 new comments -
Playground: adding a texture and using it as "normal" slot input results in exceptions
#29650 commented on
Sep 3, 2025 • 0 new comments -
KTX2Loader: Improve transcoder target format selection
#29745 commented on
Sep 3, 2025 • 0 new comments