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[[["Easy to understand","easyToUnderstand","thumb-up"],["Solved my problem","solvedMyProblem","thumb-up"],["Other","otherUp","thumb-up"]],[["Missing the information I need","missingTheInformationINeed","thumb-down"],["Too complicated / too many steps","tooComplicatedTooManySteps","thumb-down"],["Out of date","outOfDate","thumb-down"],["Samples / code issue","samplesCodeIssue","thumb-down"],["Other","otherDown","thumb-down"]],["Last updated 2024-07-13 UTC."],[[["\u003cp\u003eGenerates cloud and shadow masks for satellite imagery using the FMask algorithm.\u003c/p\u003e\n"],["\u003cp\u003eTakes an input image and potential cloud/shadow masks to identify these features.\u003c/p\u003e\n"],["\u003cp\u003eUtilizes brightness temperature and scene percentiles to refine mask accuracy.\u003c/p\u003e\n"],["\u003cp\u003eOutputs a single-band image ('csm') representing the combined cloud and shadow mask.\u003c/p\u003e\n"],["\u003cp\u003eAllows customization of neighborhood padding for tile processing.\u003c/p\u003e\n"]]],[],null,["# ee.Algorithms.FMask.matchClouds\n\nRuns the FMask cloud and shadow matching. Outputs a single band ('csm'), containing the computed cloud and shadow masks.\n\n\u003cbr /\u003e\n\n| Usage | Returns |\n|-------------------------------------------------------------------------------------------------------|---------|\n| `ee.Algorithms.FMask.matchClouds(input, cloud, shadow, btemp, sceneLow, sceneHigh, `*neighborhood*`)` | Image |\n\n| Argument | Type | Details |\n|----------------|----------------------|----------------------------------------------------------------------------------------------------------|\n| `input` | Image | The scene for which to compute cloud and shadow masks. |\n| `cloud` | Image | Potential cloud mask image. Expected to contain 1s for cloudy pixels and masked pixels everywhere else. |\n| `shadow` | Image | Potential shadow mask image. Expected to contain 1s for shadow pixels and masked pixels everywhere else. |\n| `btemp` | Image | Brightness temperature image, in Celsius. |\n| `sceneLow` | Float | The 0.175 percentile brightness temperature of the scene. |\n| `sceneHigh` | Float | The 0.825 percentile brightness temperature of the scene. |\n| `neighborhood` | Integer, default: 50 | The neighborhood to pad around each tile. |"]]