Physics engineer
Web developer
GPGPU
Weird equations
Optimizations
Lens undistortion
Signal filtering
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Will code for food
- Earth, Sun System, Milkyway Galaxy, Observable Universe
Pinned Loading
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CompressedTerrainCache
CompressedTerrainCache Public2D terrain divided into tiles, compressed on CPU, decompressed on GPU, with caching to decrease PCIE bottleneck and VRAM requirement for very big terrains.
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VirtualMultiArray
VirtualMultiArray PublicC++ virtual-array implementation that uses all graphics cards in system as storage (with LRU cache eviction on RAM) and uses OpenCL for data transfers. (Random access: faster than HDD) (Sequential …
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FastCollisionDetectionLib
FastCollisionDetectionLib PublicC++ adaptive grid for fast collision detection between AABB particles.
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TurtleSort
TurtleSort PublicMulti-heap-sort for many small arrays, quicksort with 3 pivots for one big array, CUDA acceleration, CUDA memory compression.
Cuda 12
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