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  • Will code for food
  • Earth, Sun System, Milkyway Galaxy, Observable Universe

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tugrul512bit/README.md

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  1. CompressedTerrainCache CompressedTerrainCache Public

    2D terrain divided into tiles, compressed on CPU, decompressed on GPU, with caching to decrease PCIE bottleneck and VRAM requirement for very big terrains.

    Cuda 3 1

  2. libGPGPU libGPGPU Public

    Multi-GPU & CPU OpenCL kernel executor with load-balancing as if there is one big GPU.

    C++ 11 3

  3. VirtualMultiArray VirtualMultiArray Public

    C++ virtual-array implementation that uses all graphics cards in system as storage (with LRU cache eviction on RAM) and uses OpenCL for data transfers. (Random access: faster than HDD) (Sequential …

    C++ 16 3

  4. UfSaCL UfSaCL Public

    Ultra fast simulated annealing with OpenCL & multiple accelerators, GPUs, CPUs.

    C++ 4 1

  5. FastCollisionDetectionLib FastCollisionDetectionLib Public

    C++ adaptive grid for fast collision detection between AABB particles.

    C++ 23 2

  6. TurtleSort TurtleSort Public

    Multi-heap-sort for many small arrays, quicksort with 3 pivots for one big array, CUDA acceleration, CUDA memory compression.

    Cuda 12