Small pathtracing library created for learning purposes. Essentially a unidirectional pathtracer with NEE and Principled BSDF. Includes CPU and GPU (Vulkan) backends. Hardware and software raytracing is available with GPU backend.
- Sample application : https://github.com/sergcpp/RayDemo
- Links to test scenes: https://benedikt-bitterli.me/resources/, https://www.blender.org/download/demo-files/