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@Eideren Eideren commented May 5, 2025

PR Details

Constraints bound to bodies were appended twice, once when setting Body.A and another when the constraint is added to the scene. This does not cause issues, just wasted cycles and the list having twice as many items as expected

Types of changes

  • Docs change / refactoring / dependency upgrade
  • Bug fix (non-breaking change which fixes an issue)
  • New feature (non-breaking change which adds functionality)
  • Breaking change (fix or feature that would cause existing functionality to change)

Checklist

  • My change requires a change to the documentation.
  • I have added tests to cover my changes.
  • All new and existing tests passed.
  • I have built and run the editor to try this change out.

@Eideren Eideren merged commit 034aa12 into stride3d:master May 10, 2025
2 checks passed
@Eideren Eideren deleted the bepu_cnstrnt_tracking branch May 10, 2025 12:19
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