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I make games 🕹️ in Godot and tools 🛠️ in Clojure (Babashka)
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I maintain a pretty-printer for GDScript called
Log.gd
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🎮 I launched two solo-dev games in 2024:
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Dot Hop is a grid-based puzzle game - simple but challenging, and hopefully not too hard. Latest release: v1.2! everywhere, and in beta on iOS and Android!
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Dino (steam, github) is a mashup of jam entries from 2023 - platformers, some top-down, some beat em up, some overcooked-ish?! It's over-engineered into a... something.... More to come at some point!
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My jam games are available on itch.io: russmatney.itch.io
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🎥 I share devlogs on Youtube, and I stream live-coding on twitch.tv/russmatney
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🌱 My blog is devlogs, a portfolio and all my other writings from over the years: russmatney.com
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Here's my carrd.
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My games are all done under my solo-dev studio, Danger Russ Games
I'm working on games and tools full-time - I want to build up enough support to do this indefinitely, and keep the source open to everyone.
You can support me via:
Log.gd is a pretty-printer for GDScript.
It's a drop-in replacement for print(...)
, and it adds sensible spacing,
indentation, color, and line-numbers to your logs. For me it helps a ton with
eye-fatigue and debugging.
Dot Hop is a grid-based puzzle game. It started as a PuzzleScript jam game, but I've reimplemented it in Dino to add several themes, more puzzles, and more game-feel.
Lately I'm pushing toward a 2.0 version, with new mechanics, many more puzzles, a puzzle generator, and a mobile-friendly UX. It's available in beta on Android and iOS, lmk if you want to join!
I'm driving towards a full Dino Steam release - wishlist Dino on steam!
Dino started as a Godot monorepo and sandbox for game jams and writing my own addons, but has transformed into a genre-mashup of sorts. More to come on this later!
A Clojure and Babashka based window-management tool, for bringing repl-driven development to your development environment, on Linux and OSX.
A clojure (and babashka) interface for interacting with org files.
Come watch my streams on twitch to see these in action!
- Emacs (via Doom)
- Org-Roam
- Godot (4) and GDscript
- Aseprite (pixel art)
- Clojure (as much as possible)
- Babashka (for all things scripting)
Last 6 months:
From: 03 March 2025 - To: 01 September 2025
Org 170 hrs 35 mins ███████▒░░░░░░░░░░░░░░░░░ 29.40 %
Other 152 hrs 12 mins ██████▓░░░░░░░░░░░░░░░░░░ 26.23 %
GDScript3 54 hrs 39 mins ██▒░░░░░░░░░░░░░░░░░░░░░░ 09.42 %
GDScript 53 hrs 53 mins ██▒░░░░░░░░░░░░░░░░░░░░░░ 09.29 %
Markdown 33 hrs 42 mins █▒░░░░░░░░░░░░░░░░░░░░░░░ 05.81 %
C# 27 hrs 40 mins █▒░░░░░░░░░░░░░░░░░░░░░░░ 04.77 %
Git 21 hrs 10 mins █░░░░░░░░░░░░░░░░░░░░░░░░ 03.65 %