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Godot experiments

Some of my 2D/3D/VR/UI experiments in Godot. You can find some of my tutorials and experiments on my YouTube channel.

Projects & descriptions

Icon Type Tittle Description Status
2D 7 tips 2D look showing 7 tips to make better 2D visuals DONE βœ”
2D accelerometer_gamepad_game simple game with websocket server to be controlled by a smartphone's accelerometer. See MISC/accelerometer_gamepad DONE βœ”
2D android_accelerometer trying to use the accelerometer to set the gravity DONE βœ”
2D connected_dots dots moving around making connections DONE βœ”
2D destructible_terrain simple worms like destructible terrain using the Geometry class DONE βœ”
2D flag_shader 2D & 3D simple flag shader DONE βœ”
2D geometry_class showcase of what the geomtry class can offer in 2D DONE βœ”
2D loading_shader simple loading shader effects, from black and white to rgb DONE βœ”
2D mobile_ui trying the Godot's UI node on mobile DONE βœ”
2D quick_prototype a small scene with a script to allow quick prototyping. You draw a shape with the line2D, and it automatically add a physics body and a background to your shape. DONE βœ”
2D scratch_shader scratch effect done with by drawing on a viewport and using the texture in a shader DONE βœ”
3D android_maze_accelerometer control a maze's orientation with the phone's acceleromter DONE βœ”
3D area_gravity a simple test using the gravity of an area DONE βœ”
3D balloon_deploy recreating just cause balloon deploy mechanic with physics DONE βœ”
3D camera_wall wall hiding to reveal player to the camera DONE βœ”
3D car a test with godot vehicle body physics and trial-like terrain DONE βœ”
3D control_remedy mechanic re-creation from control remedy: grabbing and throwing object through telekinesis DONE βœ”
3D fish_tank_shader leaky fish tank shader. You shoot somewhere and the water level drops until it reaches the hole DONE βœ”
3D greenscreen_camera a greenscreen effect to a camera. The camera only sees an object, allowing you to put something in the background, like an image. DONE βœ”
3D hoverboard a physics based hoverboard, inspired by Codeer. DONE βœ”
3D inverted_pendulum a test with bullet's physics. An inverted pendulm with an inertia wheel DONE βœ”
3D mirrors two ways of faking mirrors DONE βœ”
3D plane plane controller WIP πŸ› 
3D procedural_animation prodecural animation of a spider-like (or robot) model, with inverse kinematics WIP πŸ› 
3D robotic_arm computer vision + IK test with a robotic pick and place arm WIP πŸ› 
3D spectrum_analyzer simple spectrum analyzer moving 3d objects DONE βœ”
3D tv displaying a video or frames on a crt tv DONE βœ”
3D valheim_tree_chop recreating the Valheim tree chop mechanic DONE βœ”
3D wheelBot a robot rolling on one wheel DONE βœ”
VR quest_playground a project testing various things in VR for the Oculus Quest: handtracking, handtrackings physics WIP πŸ› 
VR table_tennis trying to use Godot's physic to recreate a table tennis game WIP πŸ› 
VR bow_and_arrow bow and arrow mechanic WIP πŸ› 
VR control_like_interaction trying to recreate CONTROL like movement, and messing with area's gravity DONE βœ”
MISC accelerometer_gamepad use the phone's accelerometer and websockets to control a game. See 2D/accelerometer_gamepad_game DONE βœ”
MISC audio_visualizer represent the audio magnitude against time both left and right channel. Drawn as the song plays DONE βœ”
MISC instagram_ui recreating some of Instagram's UI DONE βœ”
MISC slow_down_sound showcase an effect where the pitch and volume of the music is decreased with a tween. Useful for a "loosing" effect, when a player dies for example DONE βœ”
MISC slow_down_time two ways of slowing down time DONE βœ”
MISC tinder_ui recreating some of Tinder's UI DONE βœ”

Videos & GIFs

Accelerometer android maze 3D

Accelerometer android 2D

Inverted_pendulum

Area_gravity

Camera_walls

Audio_visualizer

Car

Car

Greenscreen_camera

Car

Balloon_deploy

Car

Control_remedy

Car

Loading_shader

Loading shader

Connected_dots

Connected dots

Destructible terrain

Destructible terrain

Geometry class

Geomtry class

Useful

  • [3D/android_maze_acceloremeter]:

    • GLES2 was buggy for me, some texture were not shown
    • Bullet physics has a bug when you change the gravity vector at runtime -> use Godot physics instead
  • [3D/robotic_arm]:

    • GLES2 doesn't work correctly with IK, part of the mesh is not moved
    • Bullet physics' constant velocity for static body doesn't work -> use Godot physics instead
    • The IK target must be high in the tree than the SkeletonIK node, otherwise Godot freaks out

Icon background color: #022C4D

http://www.mazegenerator.net/

About me

Software engineer & gamedev. 3D, 2D & VR.

LICENSE & Credits

This project is distributed under the MIT license, which it's free to use, modify and redistribute, for both personnal and commercial projects. For more information see LICENSE.md.

  • 2D/accelerometer_gamepad_game! (spaceships) Kenney
  • 2D/android_accelerometer: (texture + balls) Kenney
  • 3D/android_accelerometer: (Ball + flag) Kenney

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