**Release Type**: Official Release/GitHub **Version**: master **Platform(s)**: Windows (any?) **To Reproduce** Steps to reproduce the behavior: 1. Create new empty Stride project 2. Add ~Rigidbody component or~ Character component to Sphere entity - Add Box Collider Shape and check Is2D flag 3. Add StaticBody to Ground entity - Add Box Collider Shape and check Is2D flag **Expected behavior** Collision should stop entity from moving **Test cases for collision detection I made**  **Video** https://github.com/stride3d/stride/assets/31008367/5582127e-c6de-4f62-a764-c30c06d7365f