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Box 2D collider does not work properly when colliding with another Box 2D collider #1707

@Jklawreszuk

Description

@Jklawreszuk

Release Type: Official Release/GitHub
Version: master
Platform(s): Windows (any?)

To Reproduce
Steps to reproduce the behavior:

  1. Create new empty Stride project
  2. Add Rigidbody component or Character component to Sphere entity
    • Add Box Collider Shape and check Is2D flag
  3. Add StaticBody to Ground entity
    • Add Box Collider Shape and check Is2D flag

Expected behavior
Collision should stop entity from moving

Test cases for collision detection I made
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stride.mp4

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