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This repository was archived by the owner on Oct 1, 2024. It is now read-only.
This repository was archived by the owner on Oct 1, 2024. It is now read-only.

Not supported on MacOS #3

@infixlabs

Description

@infixlabs

Trying to run the project on MacOS leads to this error:

PlatformNotSupportedException: Message transmission mode is not supported on this platform.
System.IO.Pipes.NamedPipeServerStream.Create (System.String pipeName, System.IO.Pipes.PipeDirection direction, System.Int32 maxNumberOfServerInstances, System.IO.Pipes.PipeTransmissionMode transmissionMode, System.IO.Pipes.PipeOptions options, System.Int32 inBufferSize, System.Int32 outBufferSize, System.IO.HandleInheritability inheritability) (at <3425ca1ff0554f46bb29b5d98ec6fa41>:0)
System.IO.Pipes.NamedPipeServerStream..ctor (System.String pipeName, System.IO.Pipes.PipeDirection direction, System.Int32 maxNumberOfServerInstances, System.IO.Pipes.PipeTransmissionMode transmissionMode, System.IO.Pipes.PipeOptions options, System.Int32 inBufferSize, System.Int32 outBufferSize, System.IO.HandleInheritability inheritability) (at <3425ca1ff0554f46bb29b5d98ec6fa41>:0)
System.IO.Pipes.NamedPipeServerStream..ctor (System.String pipeName, System.IO.Pipes.PipeDirection direction, System.Int32 maxNumberOfServerInstances, System.IO.Pipes.PipeTransmissionMode transmissionMode) (at <3425ca1ff0554f46bb29b5d98ec6fa41>:0)
(wrapper remoting-invoke-with-check) System.IO.Pipes.NamedPipeServerStream..ctor(string,System.IO.Pipes.PipeDirection,int,System.IO.Pipes.PipeTransmissionMode)
PipeServer.Run () (at Assets/PipeServer.cs:248)
System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) (at <4c36328e5e3c40ecaf35733ee9461b26>:0)
System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) (at <4c36328e5e3c40ecaf35733ee9461b26>:0)
System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) (at <4c36328e5e3c40ecaf35733ee9461b26>:0)
System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) (at <4c36328e5e3c40ecaf35733ee9461b26>:0)
System.Threading.ThreadHelper.ThreadStart () (at <4c36328e5e3c40ecaf35733ee9461b26>:0)
UnityEngine.<>c:b__0_0(Object, UnhandledExceptionEventArgs) (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnhandledExceptionHandler.bindings.cs:46)

Is there any workaround to get this project running successfully on MacOS?

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