List view
- No due date•3/3 issues closed
- Overdue by 5 year(s)•Due by October 10, 2019•4/4 issues closed
- Overdue by 5 year(s)•Due by January 1, 2020•3/3 issues closed
- Overdue by 5 year(s)•Due by October 10, 2019•1/1 issues closed
- No due date•11/11 issues closed
- Bullet-based / PhysX-based rigid body physics with habitat-sim SceneGraph - Physical properties config file definition and loading - Physical obj library via manual mesh simplification and physical property assignment pipeline - Provide a small library of initial physical objects tuned/tested for efficiency - Basic physical interactions: push/poke, torque, kinematic motion, collisions - Abstract physics framework design to support multiple physics engines in long term - C++ UI demo + support for headless and no-physics options
Overdue by 6 year(s)•Due by October 1, 2019•10/10 issues closed