Reusing 10H/25H flags to create new Heroic difficulty for raids that don't support it in WotLK #31169
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Ouranos1984
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@Aokromes |
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meh i had idea of i had reopen when i deleted the link to dynamic difficulty, anyway it's better to talk about this on discord custom |
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Hi everyone,
I’m exploring the feasibility of using existing Heroic difficulty flags (10H/25H) in WotLK to create new difficulty variants for raids that do not natively use them — without modifying boss AI scripts.
This would allow us to give new life to legacy raids while maintaining a blizzlike feel.
🔧 Goal
To implement a new Heroic version of existing raids using spawnmask and difficulty flags, but without changing scripted behaviors. Specifically:
creature_template
entries with increased stats (HP, damage…)spawnmask = 2
(used only for 10H/25H)creature_loot_template
entries.cpp
boss scripts or hardmode logic📜 Raids that don’t use 10H/25H
These WotLK raids do not leverage the Heroic flag and are eligible for this approach:
🧩 For Ulduar and Sartharion, adding 10H/25H would effectively unlock 4 difficulty variants:
This results in extra content combinations without modifying script logic.
💠 Loot Concept
To make these new modes attractive while keeping balance:
Rewards could be cosmetic only
Or 284 ilvl loot that is:
This would allow us to offer high-end rewards while avoiding ICC-style stat inflation.
❓ Questions
spawnmask
+difficulty_entry
handling reliable/stable in TC 3.3.5 for this use case?Thanks for reading — I'm just exploring this idea before committing development time.
Any feedback or experience from similar systems would be appreciated.
(Post originally written in French, translated with ChatGPT.)
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