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I'm getting this error when trying to build the proj to the oculus ( I'm using quest 3)
The run mode works fina, but as mentioned in the last issues, the painel dont load the right texture.
tryied to re-import the TextMeshPro and already changed the capture mode to ByteBuffer.
When I click in the error it brings me to this line of code:
Will it be that if I change something here it solves it?