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Hi there, We're using the recommended way of calling I was hoping that that is what the Project Settings -> Steam -> Initialization -> Initialize on Startup setting does, but enabling it results in the game crashing with this output:
Edit: Looking at GodotSteam's code, it does look like this setting would do the right thing, so maybe my question is: why does enabling this setting cause a crash, and how do I get it to not do that? :P (Edited title to reflect this.) Edit 2: Oh, it's because I also have the Embed Callbacks setting enabled, which I guess doesn't work at this point because it assumes various other Godot singletons are available. I think that's okay cos we can work around this for now! |
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Hey there! You got further before I showed up! Yeah, that crash is known and fixed in the upcoming patch. Does the auto-initialization work for what you are asking without |
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Hey there! You got further before I showed up! Yeah, that crash is known and fixed in the upcoming patch. Does the auto-initialization work for what you are asking without
embed callbacks
toggled?