Skip to content

Depth fade broken on Apple Silicon #1783

@slipher

Description

@slipher

Basically the same as #1676 but with Apple hardware instead of AMD.

Image

The texture barrier extension is not available, so the fix for #1676 doesn't help.

Now this GPU is capable hardware; the driver just has poor OpenGL support. So it wouldn't hurt us to copy the depth buffer to a separate texture once per frame. We just want to avoid doing that on weak hardware as long as it looks OK without doing that.

Metadata

Metadata

Assignees

No one assigned

    Type

    No type

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions