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Frustum Culling has a problem #63

@SpectralDragon

Description

@SpectralDragon

For some reason in GameScene2D when user moved camera using Camera.orthographicScale, that Frustum Culling has a wrong calculations and disable visibility for visible instances

Expected

  1. All entities (sprites) in screen area should be draw

Optional

  1. Add tests for frustum culling

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bugSomething isn't workingtopic:coreCommon functionality for all AdaEngine apps

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